After working on the procedural generation of the Graphite Game 2D I wanted to progress what I had done into a 3D environment. I did so creating a plane that you could fly to test it out:
The physics are pretty off, and were relying on AS level (2 years before Uni) physics and vector mechanics. Although, it didn’t actually go too bad and was actually pretty fun.
I purposely left the chunk loading low to be able to demonstrate the procedural generation in action. Basic collision detection was also added to prevent you flying under the map.
I did also get it working with the Leap Motion Virtual Steering Wheel I worked on later which I encourage you to check out.